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Little Monster at School


December 19, 1993 (copyright date error)
January 6, 1994 (Philips CD-i)
July 18, 1994 (PC/Mac)


Little Monster,
Little Laff,
Yally Yalapappus,
GaoYellow Merange,
Mr. Grithix,
Ms. Verakisser


English, Spanish, French.




The New Kid on the Block


Ruff's Bone

Mercer Mayer's Little Monster at School is the fifth (or sixth if you were to go by the PC release dates) Living Books PC CD-Rom based on the 1978 book and story with Little Critter and other books. It was originally released on a Philips CD-i console platform in early 1994 shortly before Ruff's Bone was released, and on a PC/Mac CD-ROM later that year.


The story begins with Little Monster by waking up and getting ready for school today. He arrives along with Grendella, Little Laff, and Yally. Yally is the main focus of the story and is primarily established as a character who is grumpy and unwilling to do much. For instance, he is jealous of struggles of writing how Little Laff is the best counter in the class, thinks pets are icky, and that games are stupid. Mr Grithix reads them the story of Little Monster & the Three People (though Yally is the only one who pouts because he wants a story about people in outer space; though Little Laff suggests that he can choose a story he likes next time) and knows where the map is. Little Monster helps him out, and the two eventually become good friends towards the end of the story.


Monsterville Locations[]

  • Little Monster's House
  • Little Monster's Elementary School



  • 1. Early in the morning, Mom wakes me and says, "Get up, Little Monster, it's time for school."
  • 2. I put on my overalls and go downstairs to breakfast. Pop says "What will you have this morning, eggs or cereal with milk?"
  • 3. After breakfast, I brush my teeth and get ready to go. I have lots of school stuff to carry with me.
  • 4. Mom walks me to school. Some of my friends come on a bus.
  • 5. The first thing we do is sing a morning song and then we practice our letters. Yally makes some of his letters backwards and then he gets mad. But I help him.
  • 6. Counting comes next. We count from one to twenty. Little Laff is the best counter in the class and that makes Yally mad, too. Yally wants to be the best counter in the class.
  • 7. We have pets to take care of. I have a Zipperump-a-zoo. Little Laff has a gerbil. Generally has a snake. Yally won't take care of a pet. He says they're icky.
  • 8. We grow plants. Everyone is growing something different. I'm growing some beans in a box. Yally's plant won't grow. He says the plant is mad at him.
  • 9. We tell what we did over the weekend. Yally makes up the most fantastic stories.
  • 10. On nice days lunch time is outside. I have a sandwich and a tango, but Yally always brings lots of candy.
  • 11. At recess, we all go to the playground. Yally won't play with anyone. He says games are stupid.
  • 12. After recess, Mr. Grithix reads us a story of Little Monster and the Three People. Everyone sits on a mat and listens except Yally, who pouts. He wants to hear a story about horrible people from outer space.
  • 13. Mr. Grithix gets out a map and shows us where our town is. We see how the monsters dress in different countries, and look at flags from different monster lands.
  • 14. We have science class and learn about leaves and rocks and bugs.
  • 15. Then we get to make things. I make a paper airplane. Little Laff makes a block building, and Grendella makes a puppet. Yally draws a great picture and everyone is amazed, especially Yally.
  • 16. Then we have singing, Ms. Verakisser plays the piano. Yally and I share a songbook, and Happy even sings.
  • 17. School is over. I walk home with my older sister and my new friend Yally.
  • 18. I put Yally's great drawing on my refrigerator right next to my great drawings.

Words in the Pages[]





  • The very first edition of this game was originally released for the Philips CD-i prior to being released on any home computers, and is one of the only two games in the entire series (the other being Just Grandma and Me, which was originally released on a Tandy VIS console) to receive a console port. It has a 320x200 resolution, has high-quality audio, and has the following differences from the PC/Mac versions:
    • The original "Broderbund's Living Books" intro from the first four games (hence this the last game to use this variant of the intro) is used here for the last time, and it's also the first time the intro utilizes the current Living Books theme tune with a new quality to the instrumental music (minus the boing sound effect) but at the same slower tempo as the earlier version of the tune.
    • There are several sound and graphic differences, including a few animated frames that are missing from the PC/Mac versions.
    • The main screen of the game uses the title logo from the book cover instead of making a custom version, and the background is a plain yellow screen instead of a book.
    • As this is a console port version of the game, there is no Quit page.
      • The absence of the Quit page would later apply to the Wanderful re-releases of all the games in the series.
    • There is a new credits sequence that didn't make it into any home computer versions (more on that below).
    • The game is only in English on this console port.
    • When cutting between scenes, the transition engine fades transparently into another scene instead of fading to/from black, hence the fading screens are done differently here than in any other game in the series.
  • This is the second and last Mercer Mayer book to be released as a Living Books game after Just Grandma and Me.
  • This is the first Living Books game to not include any previews options.
  • It is the first game to use a different variant of the original plain gray-background THE END screen; the background is blue although the words THE END is still in a sloppy red text. The only other Living Book to do this with the original THE END screen are Ruff's Bone, The Berenstain Bears Get in a Fight and Sheila Rae, the Brave.
  • While the Philips CD-i version had high audio quality, the PC/Mac versions didn't.
  • The paper airplane from Arthur's Teacher Trouble makes a return here on Pages 11 and 15.
  • Like Little Critter in Just Grandma and Me, Little Monster is voiced by Aaron Schlichting, the Living Books founder's son, and later by Teala Dunn.
  • This demo version can be featured in Dr. Seuss' ABC, Sheila Rae, the Brave, The Berenstain Bears in the Dark, Green Eggs and Ham, Stellaluna, and Arthur's Reading Race.
    • Coincidentally, both characters (Little Critter and Little Monster) are not only voiced by the same voice actor Aaron Schlichting (the Living Books founder's son), but also both of them are Mercer Mayer characters (and are the main characters of their Mercer Mayer book series and franchises).
  • This is the first and only Living Books game to include a credits animation of a lady doing a voice-over session. However, this credits animation was only included on the Phillips CD-i version and not the Windows/Macintosh computer versions for reasons unknown.
    • On the Windows/Macintosh computer versions, it was replaced by the Programmer and Music animations, but the Painting one was left intact on all releases.
  • Strangely enough, in the credits for the PC/Mac versions, at one point when the guy keeps typing on his computer, the following graphic/color errors occurred (the only other game to have this was Arthur's Birthday):
    • The computer's wires turned dark blue instead of red.
    • After the computer explodes, the guy's white shirt turns blue-green (fixed in V2 of Arthur's Birthday).
    • The computer's wires and monitor were also blue green (the ceiling-crash sound effect from the credits in later games was used for the first time without being cut off).
    • When the computer's monitor was blinking in front of the guy's face after he lies down on his desk, the shining from the computer's blinking red monitor in front of the guy's face was blue instead of red.
  • The line "May I have eggs please?" was heard in high quality. The whoosh sound effect was heard in high quality, before it splats (in low audio quality), and the sound of putting the plate on table was heard in high quality. The line "Thank you" was heard in low quality.
  • You leave the book when Little Monster says, "Well, OK, good-bye". That is if you click "Yes". But it is not always necessary to do so because you may want to keep playing. Clicking "No" allows you keep playing. Also, the "No" character is a red monster while the "Yes" character is a green monster. It is Mercer Mayer created monsters for the "No" and "Yes" characters instead of the traditional kids.
  • On the Living Books Samplers, while other Living Books games were usually sorted in the order they were released, this game was placed after Ruff's Bone. This was likely because the producers sorted the game by its PC/Mac release date.
  • The copyright date for the Philips CD-i says 1993, hinting that the game was put into production that year.
  • When running this game on CD-i Emulator (which is a payware emulator), there are sound and graphic glitches (which the emulator itself has in general and not just for this game) as follows:
    • There is beeping and buzzing in the entire audio except the credits.
    • The backgrounds disappear and become plain white backgrounds.
    • Several games sprites merge in and become left behind onscreen one after another per animated frame.
    • During fading, sometimes the backgrounds display a garbled mess.
    • You cannot access the Options page until you allow Read to Me mode play all the way through. If you click on the Options button beforehand during startup (before going into either Read/Play mode), the game will freeze.
  • The sound effect used for the roof animation on Page 17 is the exact same one used in the 1945 Donald Duck cartoon, The Clock Watcher with the Jack-in-the-box.


Little Monster: Don't be mad, you can count better than me.

Yally: I wanted to be the best.

Yally: Well, this weekend I had a really exiting adventure.