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The Quit Animations are part of the Living Books series where a character -usually the main protagonist, but sometimes the deuteragonist like The Tortoise from The Tortoise and the Hare and Arthur's sister D.W. from Arthur's Reading Race, and Papa Bear from The Berenstain Bears Get in a Fight and The Berenstain Bears in the Dark, the main tritagonist. In every game (excluding D.W. the Picky Eater and Living Books Samplers), the character asks the player if they really want to quit the game (with most characters saying on the Quit Animation, "Are you sure you want to quit?"). In all of the games (excluding D.W. the Picky Eater and Living Books Samplers), the user is given a "No" or "Yes" answer (with the "No" and "Yes" characters being specific characters from the story; or Generic Kid 2 and Generic Kid 1 for the first four "Living Books" games). You leave the book when the character says, "(insert goodbye phrase here)" when you choose "Yes." However, quitting the game is not always necessary to do so because you may want to keep playing the game as the character says, "(insert the continue playing phrase here)" when you choose "No." Then the player returns to the program.

On the "Quit" screen (seen in the first 17 games), "Yes" is the answer you want to choose if you want to exit the program, but if you want to keep playing the game, "No" is the answer you probably want to choose. In D.W. the Picky Eater --see in Trivia-- the answer you want to choose is "Quit" if you want to exit the game, but if you still want to keep playing the game, you would want to choose the "Stay" answer.

Trivia[]

  • D.W. the Picky Eater (the 18th and last Living Books game) has a different quit option. It is accessed by clicking on the Quit door button. When the user clicks on her bedroom door, D.W. Read gives the user a "Quit" and "Stay" answer (rather than "No" or "Yes"). Instead of "Are you sure you want to quit?", she says, "If you want to say goodbye, click 'Quit'. Or if you want to keep playing, click 'Stay'". Also, instead of a "Quit" animation (where there's a specific character for "No" and "Yes"), the answers are "Quit" and "Stay" in an individual rectangle sign ("Quit" for the left box; "Stay" for the right box). The user leaves the book when D.W. says "Goodbye" (if "Quit" is chosen). But it's not always necessary, because the user may want to keep playing the game by choosing "Stay", and D.W. says “Great”. Then the "Quit" and "Stay" options fly upward offscreen so the user keeps playing the game.
    • Also, this is the only game where the characters don't move their mouth to say the "Quit" question to the user. In D.W's case in D.W the Picky Eater, D.W. doesn't move her mouth when she says the "quit" question to the user ("If you want to say goodbye, click 'Quit'. Or if you want to keep playing, click 'Stay'"). The same thing goes with the "Quit" and "Stay" phrases ("Goodbye" for "Quit" and "Great!" for "Stay"). D.W doesn't move her mouth when saying these phrases (even on the main menu screen despite the fact she is on there).
  • Since red usually means "No" and green usually means "Yes" (sometimes blue means "Yes" too), Little Monster at School, Dr. Seuss' ABC, and Sheila Rae, the Brave are the only three games with the "No" and "Yes" quit animation characters to wear red/yellow and green/blue costumes for "No" and "Yes".
  • In Little Monster at School, the red monster is the "No" answer and the green monster is the "Yes" answer.
  • In Dr. Seuss' ABC, the "B" creature (who is red) is the "No" answer and the "A" creature (who is blue) is the "Yes" answer (Note: Also, the "A" and "B" creatures are the characters who appear in the book's title cover. The title cover characters are the "A" creature, the "B" creature, and the "C" creature.).
  • In Sheila Rae, the Brave, the mouse wearing the yellow shirt is the "No" answer and the mouse wearing the blue shirt is the "Yes" answer.
  • In the Living Books Samplers, the red bird is the "No" answer while the green bird is the "Yes" answer.
  • In The Cat in the Hat, the "No" answer is Thing 2 and the "Yes" is Thing 1 (a similar way that the "No" and "Yes" answers are in Dr. Seuss’s ABC; which are the "B" creature and the "A" creature, respectively, along with the the first four Living Books titles Just Grandma and Me, Arthur's Teacher Trouble, The Tortoise and the Hare, and The New Kid on the Block having the generic kids).
  • Arthur's Teacher Trouble is the only Arthur Living Books game (but not counting D.W. the Picky Eater) to use the generic kids for the quit animation characters as the "No" and "Yes" answers.
  • The Tortoise and the Hare is the only original Living Books title to use the generic kids for the quit animation characters as the "No" and "Yes" answers.
    • In Ruff's Bone, it's the gray bulldog and the brown dog (possibly a golden retriever or a wiener dog).
    • In Harry and the Haunted House, it's a picture frame with a sailor and a picture frame with a lady with a cat.
  • Similarly, in Arthur's Reading Race, in the minigame, when D.W. Read asks (in the end) if the player wants to play again, they are given a "No" or "Yes" answer (similar to its quit animation). The cat is the "No" answer while Pal the dog is the "Yes" answer. You can go back to the story if "No" is chosen. But it's not always necessary to do so, because you may want to play the game again by clicking "Yes". The treasure hunt minigame (from Arthur's Computer Adventure) is the same thing, with the octopus for "No" and the fish for "Yes".
    • In the same game (Arthur's Computer Adventure), the quit animation (to return to the story) is also the same two characters for "No" and Yes". "No" means "return to the story" while "Yes" means "play again". But it is not always necessary, because you may want to play again by clicking "Yes" (to play again).
  • The Quit Animations are removed in the Wanderful.

"No" and "Yes" answers[]

Game No answer Yes answer
Just Grandma and Me (Little Critter),

Arthur's Teacher Trouble (Arthur Read), The Tortoise and the Hare (The Tortoise),The New Kid on the Block (Jack Prelutsky)

Generic kid 2 ("Okay." in Just Grandma and Me),

("Okay. Let's continue playing." in Arthur's Teacher Trouble, ("Okay." in The Tortoise and the Hare and The New Kid On The Block)

Generic kid 1 ("Okay." Little Critter waves goodbye in Just Grandma and Me),

("Okay, goodbye." in Arthur's Teacher Trouble and The Tortoise and the Hare), ("All right. Goodbye!" in The New Kid On The Block)

Ruff's Bone (Ruff) A gray bulldog ("Okay.") An unspecified brown dog (though it's possibly a golden retriever or a wiener dog) ("OK, goodbye!")
Little Monster at School (Little Monster) Red monster ("Well, okay.") Green monster ("Well, okay. Goodbye.")
Arthur's Birthday (Arthur Read) A male anthropomorphic bear (like The Brain) ("Oh, okay.") A female anthropomorphic cat (like Sue Ellen) ("Okay. Bye!")
Harry and the Haunted House (Harry) Picture frame with a Sailor ("Okay.") Picture frame with an old cat lady ("Okay. Bye!")
The Berenstain Bears Get in a Fight and The Berenstain Bears in the Dark (Papa Bear) Brother Bear ("OK.") Sister Bear ("Well, if you say so. Bye!")
Dr. Seuss' ABC (Icabod and Izzy) "B" Creature ("Let's play some more.") "A" Creature ("Okay. Come back and play again!")
Sheila Rae, the Brave (Sheila Rae) A Kevin Henkes created cartoon mouse wearing a yellow shirt ("Okay.") A Kevin Henkes created cartoon mouse wearing a blue shirt ("Okay.")
Green Eggs and Ham (Sam-I-Am) Mouse ("Okay.") Fox ("Okay, bye! See ya!")
Stellaluna (Stellaluna (character)) Lizard holding onto a tree branch ("Good, let's play some more!") Lizard standing onto a tree branch ("Ok, see you next time.")
Arthur's Reading Race (D.W. Read) Kitty cat ("Good, let's play some more!") Pal the dog ("Okay, goodbye. Come see me again!")
The Cat in the Hat (The Cat In The Hat) Thing 2 ("Okay.") Thing 1 ("Okay.")
Arthur's Computer Adventure (Arthur Read) Octopus ("All right. Let's go back to my story.") Fish ("Okay. See you later".)
Living Books Samplers (Simon) Red Bird ("Okay. Let's go look at some more.") Green Bird ("Okay! These Living Books are available at book and software stores near you or contact Living Books at this number [[1]]. Bye!" ("Okay, bye!" in Sampler 2 only))
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