Living Books Wiki
The Tortoise and the Hare
Living Books - Titles-Tortoise & the Hare.


October 12, 1993


  • Simon
  • The Tortoise
  • The Hare
  • Beaver


  • English
  • Spanish
  • French
  • German
  • Japanese
  • Hebrew




Arthur's Teacher Trouble


The New Kid on the Block

The Tortoise and the Hare is the third Living Books PC-ROM Game. Being based on the famous fable by Aesop, it was retold by Mark Schlitchting as an original story for the Living Books series (hence the first Living Books game to not be based on any existing books) and the CD-ROM along with its included paperback storybook were both released on October 12, 1993.


The male narrator, a purple bird named Simon Hosting starts off the story, explaining how the Tortoise was a slow but steady person, while the Hare was busy and was "always on the move." One day, when they meet up each other twice, the Hare complains that the Tortoise never does anything, and that he could do "a hundred things in the time it takes [him] to go one block." Fed up with this, the Hare has challenged the Tortoise to a race. The Hare ends up so far away in the lead during the race that he starts wasting time elsewhere, choosing to eat after getting very hungry and sleeping after getting worn out. While he is sleeping, the tortoise slowly walked by very quietly, but still didn't stop. Just as the Hare wakes up, he sees the Tortoise approaching the finish line, and sprints for his life to try to catch the Tortoise. He's too late to the red finish line, however, and loses the race he thought he was destined to win. The story ended on the moral "slow but steady wins the race."


  • Introduction: Simon (the narrator) introduces himself and begins to read the story.
  • 1. Simon introduces us to the Tortoise and the Hare.
  • 2. The Hare doesn't understand how the Tortoise could it road accomplish anything.
  • 3. The Hare challenges the Tortoise to a race.
  • 4. The Tortoise and the Hare get ready for the race with the crowd watching.
  • 5. The Hare is running way ahead of the Tortoise who's way behind there excited .
  • 6. The Hare is in the lead showing off his moves.
  • 7. The Hare gets very hungry and gets distracted during the race.
  • 8. The Hare binge eats vegetables in the garden.
  • 9. The Tortoise is catching up with the Hare in the race.
  • 10. The Hare becomes tired and takes a nap in the trees while the Tortoise gets ahead of him.
  • 11. The Hare wakes up as the Tortoise reaches the finishing line, but is too late as the Tortoise wins the race.
  • 12. The Hare is disappointed that the Tortoise won the race is in the taxi cab driver go to the treehouses A lief Neighbourhood library Credit Books.


  • Simon the main protagonist and host of the game. He is voiced by Spoon Man.
  • The Tortoise the main deuteragonist of the game. He is voiced by Bob Marshall and is the first main deuteragonist to host a Living Books game, he competes in the race against the Hare.
  • The Hare the main tritagonist and anti-hero of the game. He is a busybody challenges the Tortoise to a race and loves to eat vegetables. He is voiced by Joey Edelman.
  • The dragonfly (running gag)

Minor Characters[]

Voice Talent[]

Additional Voices[]

  • Tim Keanini as the Beaver



  • Simon on the Roof
  • Newspaper
  • 2 Balloons
  • 3 Carrots
  • Lettuce


  • This is the first Living Books game for several things:
    • The first Living Book overall to not be adapted from an existing storybook (along with Ruff's Bone and Harry and the Haunted House), despite it being a retelling of Aesop's famous fable in general. It is confirmed in the free paperback storybook (which was packaged within the CD-ROM) that Mark Schlichting (the founder of Living Books) retold this Aesop's fable rather than adapting an existing book that previously retold the fable.
    • This is the first game in the series to start the trend of cancelling out the running gags after clicking them once, although the previous game had done this only once on the first page.
    • This is the first game to use a different The End screen: it cuts back to Simon in his living room (despite him saying the usual "And that's the end of..."/"<insert goodbye phrase here>" line). However, the words "The End" don’t appear.
      • It is also the first game to not use the original plain gray-background The End screen.
    • This is the first game in the series to use the Phone credits animation, but after this credits animation finished playing, the Wizard animation from Just Grandma and Me appeared again. Only one more credits animation at the time would be introduced in the Philips CD-i version of Little Monster at School, as the Cheering animation has not yet seen appearance until Stellaluna was made into a Living Book in 1996.
  • As a result of this game being the first original Living Book to not be a book adaptation (despite being a retelling of Aesop's fable), its three titular characters the Tortoise, the Hare and Simon the Crow became the popular stars of the Living Books series that they appeared in other Living Books media as follows:
    • Simon would later go on to host the Living Books samplers, which were sometimes standalone and sometimes included within the games, where you'd be able to try out the first page of each product released up to that point.
    • The Tortoise hosts the official 1996 Living Books website (including its "Living Books' Corner of the Universe" page), and appears on most pages of the site.
      • The Hare appears on some pages of the site as well.
    • It appears on the UK Release of Reader Rabbit's Complete Learn to Read System
  • There was a preview for this game in the very first version/demo of Arthur's Teacher Trouble.
    • Strangely enough, the preview said on the top left corner: Aesop's Fables: Book One meaning that it was planned that there would be more of Aesop's fables as Living Books. Apparently, The Tortoise and the Hare was the only one that was made of the fables.
  • On page 4, the word "hardly" was heard in high quality.
    • However, the entire line "The Tortoise could hardly believe that he was going to race." was heard in low quality.
  • This is one of two games in the series (the other being The Berenstain Bears Get in a Fight) that bizarrely do not sort the credits animation sequences in the proper order. Here, Wizard is placed after Phone when usually Wizard was meant to come first in the order of all credits animations, given by how Programmer, Music and Cheering by order of instrumental are sorted properly in the later games.
  • On the Quit screen, when you click on "Yes", you leave the book when the Tortoise says, "Okay, goodbye!", the same games as Arthur's Teacher Trouble and Ruff's Bone. However, when you click on "No", you might wanna keep playing when the Tortoise says, "Okay."
    • The Tortoise is also the first main deuteragonist to ask you if you're sure you want to quit, the next being D.W. Read in Arthur's Reading Race.
      • Also, comparable to this game (The Tortoise and The Hare) and the other original Living Books PC games not being an existing book adaptation (Ruff’s Bone and Harry and the Haunted House) that use the Quit Animations, this is the only game of Living Books' three original titles to use the traditional kids (Generic Kid 2 and Generic Kid 1) as the "No" and "Yes" characters for the quit animations. In Ruff’s Bone, the "No" and "Yes" characters are a bulldog and a red dog (mostly a golden retriever or a wiener dog), and in Harry and the Haunted House, it is a painting of a sailor and a painting of an old lady with a cat.
  • This demo version can be featured in Dr. Seuss' ABC, Sheila Rae, the Brave, The Berenstain Bears in the Dark, Green Eggs and Ham, Stellaluna, and Arthur's Reading Race.
  • This is the first game to feature a preview for Ruff's Bone. This time the preview for said Living Book was in both versions, but slightly altered for V1.1. Towards the end, a line was changed from "Then get Broderbund's Living Book called Ruff's Bone!" to "Then get Living Books' Ruff's Bone!" due to the series turning into a joint venture with Random House.
  • Alongside the Ruff's Bone preview, there are also previews for Arthur's Birthday and Harry and the Haunted House on both versions of the game. The only way these can be accessed is by editing the outline file. They're saved as PREV02.MAC and PREV03.MAC on the Macintosh version, and PREV02.IBM, and PREV03.IBM on the PC CD-Rom version.
    • The Hebrew version of the game had these two previews included in the actual program.
  • Like the previous two games, this one originally had a slow fading engine in v1.0.
    • V1.1 gave the game an electric engine upgrade; the fading is faster on the Windows version, there is a loading cursor into the form of a running man.
    • This is also the first game to wait for sounds to finish before continuing animation. In the previous two games, sounds would get cutoff if they ran longer than the animation.
  • The v1.0 demo was oddly missing the title screen, due to an error made in listing the files for the outline file. The v1.1 demo corrected this.
  • This, The New Kid on the Block, Just Grandma and Me, and Harry and the Haunted House were featured in a Czech magazine advertisement for Living Books. However, none of the Living Books games have been released in the Czech Republic.
  • On page 12, there's a female rabbit stripper wearing a bikini that makes a cameo in the party, it's unknown how the female rabbit stripper got past the PC censorship for a family friendly PC game.


Simon: That hare is moving so fast. He's not paying attention to where he's (That hare is moving so fast. He’s not looking where he’s) (part of the roof of the tortoise's house breaks) going! (going!) (Simon falls through the hole in the roof)
Simon: Hey, I love those birds. (Oh, I love those birds.)
Pelican: Oh Simon, you do? [Oh, do you Simon?]
Simon: Ahh, I meant, I love them musically. (Ah, no I meant I love their singing.)
Frog: Watch this one! (jumps and does a flip, then falls into the water) Ouch! (gets back out of the water)
Hare: Are you ready to race, slowpoke? (Are you ready to race, Slowcoach?)
Tortoise: Oh! I'm ready. (I’m ready.)
Mouse: (runs up and calls up to a window) Hey! (a hippo appears through the window) You wanna play catch? (You want to play catch?)
Hippo: Sure! Catch me! (Alright! Catch me!) (the hippo jumps out of the window and lands on the mouse, who picks him up and then walks away)
Boy: (walks up to a house and knocks on the door) Can I come in?
Person behind door: (looks out window) What's the secret password?
Boy: Is it "Baloney"/“Robin Hood”/"Hippopotamus"/"Ukulele"/“Fish and Chips”?
Person behind door: No, sorry.
Boy: Aw. (walks away)
Boy: (walks up to a house and knocks on the door) Can I come in?
Person behind door: (looks out window) What's the secret password?
Boy: Can I come in, please?
Person behind door: Okay, come on in. (Alright, come in.) (door opens, the boy comes in, then the door closes)
Simon: And in the end, the moral is...
Weasel: The journey is the reward?
Skunk: Don't act like such a big shot!
Pig: Always eat a good breakfast?
Simon: No, no! It's "Slow and Steady Wins the Race".
Animals: Oh!
Tortoise: Are you sure you want to quit? (Same As UK Version)
(clicking "No")
Tortoise: Okay. (Same As UK Version)
(clicking "Yes")
Tortoise: Okay, goodbye! (Very well, goodbye!)


  • 1993: Original release. A challenge to find.
  • 1994: Random House release. Medium-difficulty to find.
  • 2002: PC Treasures re-release. This is the easiest version to find.
  • 2007: Mac Treasures re-release. This is the first easiest version to find.
    • Uses V1.1.


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